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How to win over customers with online games

A look at how three big brands found marketing success with online games and the lessons they learned along the way.

Ready or not, gamification is taking the business world by storm.

For anyone unfamiliar with gamification, it’s the application of game-like elements such as challenges, points, badges and levels to business and other nongame websites. An estimated 70 percent of the top 2,000 public companies in the world will have at least one gamified application by 2014, Stamford, Conn.-based research firm Gartner Inc. predicts.

Patrick Salyer, CEO of gamification platform Gigya, believes there are two keys to success with gamification. “One is making sure that all gamified elements are inherently social,” he says. “That is, don’t restrict engagement to the internal site community. Award points for activities that reach users’ social [networks] to bring in referral traffic.”

…to read this article in full, visit leading US entrepreneurial resource, Entrepreneur.com.

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